Senior UX Designer · Enterprise & Product
Data-heavy interfaces,
enterprise web apps,
complex workflows,
design systems.
A background in motion and visual design shapes how I make dense, complex products feel clear.
Mathews MM
Two decades designing digital products, the last nine focused on UX and product. Enterprise platforms, data-heavy interfaces, and design systems, with a background in motion and visual design that shapes how I approach clarity, hierarchy, and the details that make complex products feel intuitive.
Open to senior and lead UX or product design roles in India: Kochi, Bangalore, remote, or hybrid.
Selected work
Case Studies
Global automotive client · UST · 4-year engagement
Enterprise Data Catalogue
An internal data governance platform used across the business: information architecture, multi-module workflows, role-based access, and a design system that held everything together across releases.
Financial planning firm · Pixel Nirvana · Web
Financial Planning Web App
An advisor-facing tool for goal-based financial planning. Risk questionnaire, portfolio modelling, simulations, and comparison brought together in a single workspace.
Sports analytics startup · Agency project
Sports Analytics Dashboard
TV, social, search, and live audience signals consolidated into a single sponsorship index, giving brand marketing teams one place to read the numbers that mattered.
Selected visual work · Broadcast, product & brand
Visual & Motion Design
Motion graphics and visual design across broadcast TV, product UI, and brand work, brought into product design as a craft influence on hierarchy, timing, and interaction.
What I focus on
Areas of Depth
Enterprise UX and internal tools
Designing internal platforms where approvals, data quality, and governance matter as much as visual polish.
Data-heavy interfaces
Turning dense tables, filters, and metadata into clear layouts that support fast decision-making.
Design systems and component libraries
Building scalable design systems so multiple teams can ship features faster without fragmenting the product.
Motion-informed UI
Using motion design principles, timing, hierarchy, and state transitions, to make complex interfaces feel clear and intentional.
About
I've worked across enterprise platforms, consumer-facing apps, and agency projects, adapting to the pace and constraints of each. What stays consistent is a focus on making complex things usable: clear flows, honest hierarchy, and interfaces that work for real people under real pressure.
Most recent: four-year engagement at UST designing an enterprise data governance platform. Before that, white-label mobile products for international markets, financial and analytics dashboards for agency clients, and a decade in motion graphics for broadcast and brand work.
Full background →